---
title: The Last of Us Part I DLSS 5 routes — every mod and GPU setup
description: All The Last of Us Part I DLSS 5 Swapper routes: Swapper install, OptiScaler, Feeder, RenoDX, RHI, DLL swap and RTX 20-50 setups.
canonical: https://getdlss5.com/routes/game/tlou-part-1-dlss5
updated: 2026-10-14
---

# Every The Last of Us Part I DLSS 5 route

Index of The Last of Us Part I route URLs. Each linked page targets a different "The Last of Us Part I + mod/GPU" search.

## Facts (2026-10-14)

- **Product:** DLSS 5 Swapper v2.2.9
- **Price:** Free
- **License:** MIT
- **Platform:** Windows 10/11 x64
- **Publisher:** Rakan Alkhaldi (community project)
- **Bundled DLSS:** 310.9.1 (SR / RR Preset F / FG)
- **Last reviewed:** 2026-10-14
- **Anchor game:** The Last of Us Part I
- **Route URLs:** 26

## The Last of Us Part I route queries

Naughty Dog port. Native DLSS route with VRAM-conscious presets.

- [The Last of Us Part I DLSS 5 Swapper install](/routes/tlou-part-1-dlss-5-swapper) — One-click install, per-game version control and Restore originals.

- [The Last of Us Part I OptiScaler setup](/routes/tlou-part-1-optiscaler) — Alternative upscaler bridge with FSR output and per-game builds.

- [The Last of Us Part I DLSS5-Feeder + ReShade](/routes/tlou-part-1-dlss5-feeder) — Feeds depth and motion vectors to the neural model in non-DLSS games.

- [The Last of Us Part I RenoDX route](/routes/tlou-part-1-renodx) — RenoDX DLSS5 6.5.3 consumer with F8 overlay support.

- [The Last of Us Part I RHI render mod](/routes/tlou-part-1-rhi) — RHI graphics and rendering tweaks alongside the DLSS stack.

- [The Last of Us Part I nvngx_dlss.dll swap](/routes/tlou-part-1-nvngx-dlss-dll) — Direct DLL replacement to 310.9.1 with SHA-256 verified backup.

- [The Last of Us Part I Frame Generation](/routes/tlou-part-1-frame-generation) — AI frames on top of Super Resolution with Reflex pairing.

- [The Last of Us Part I Ray Reconstruction](/routes/tlou-part-1-ray-reconstruction) — Second-generation Preset F denoiser for ray-traced lighting.

- [The Last of Us Part I Neural Rendering pass](/routes/tlou-part-1-neural-rendering) — Generative lighting and materials pass with Style and Structure controls.

- [The Last of Us Part I Super Resolution](/routes/tlou-part-1-super-resolution) — Transformer upscaling from lower render resolution.

- [The Last of Us Part I Best settings guide](/routes/tlou-part-1-settings-guide) — Balanced Quality/Performance starting point per GPU class.

- [The Last of Us Part I FPS boost setup](/routes/tlou-part-1-fps-boost) — Performance-first recipe: lower model cost, keep image stable.

- [The Last of Us Part I Ghosting fix](/routes/tlou-part-1-ghosting-fix) — Stabiliser, correct motion vectors and per-pass intensity tuning.

- [The Last of Us Part I Stutter fix](/routes/tlou-part-1-stuttering-fix) — Shader, VRAM and pass-count checklist for smooth frame times.

- [The Last of Us Part I Crash fix](/routes/tlou-part-1-crash-fix) — Version conflicts, stale shaders and restore-first recovery.

- [The Last of Us Part I RTX 5090 setup](/routes/tlou-part-1-rtx-5090) — Native FP8 neural path at 4K with full frame generation.

- [The Last of Us Part I RTX 5080 setup](/routes/tlou-part-1-rtx-5080) — Native neural route with Transformer Super Resolution.

- [The Last of Us Part I RTX 5070 setup](/routes/tlou-part-1-rtx-5070) — Official DLSS 5 support on mainstream Blackwell.

- [The Last of Us Part I RTX 4090 setup](/routes/tlou-part-1-rtx-4090) — Community runtime unlock with 24 GB VRAM headroom.

- [The Last of Us Part I RTX 4080 setup](/routes/tlou-part-1-rtx-4080) — 4K Ada recipe with stabiliser enabled.

- [The Last of Us Part I RTX 4070 setup](/routes/tlou-part-1-rtx-4070) — 1440p Ada recipe with reduced model resolution.

- [The Last of Us Part I RTX 4060 setup](/routes/tlou-part-1-rtx-4060) — 1080p Ada recipe with single neural pass.

- [The Last of Us Part I RTX 3080 setup](/routes/tlou-part-1-rtx-3080) — 4K Ampere with conservative pass count.

- [The Last of Us Part I RTX 3070 setup](/routes/tlou-part-1-rtx-3070) — 1440p Ampere with stabiliser and lower intensity.

- [The Last of Us Part I RTX 3060 setup](/routes/tlou-part-1-rtx-3060) — The most common community neural-test configuration.

- [The Last of Us Part I RTX 2060 setup](/routes/tlou-part-1-rtx-2060) — Entry Turing. Prefer Super Resolution; neural is experimental.

## FAQ

### What is DLSS 5 Swapper?

A free MIT-licensed Windows app that installs, tunes and restores NVIDIA DLSS 5 Neural Rendering across native DLSS games, non-DLSS games via DLSS5-Feeder, and supported emulators.

### Which GPUs work?

RTX 20, 30, 40 and 50 Series for the ReShade/Feeder routes. The bundled OptiScaler neural model is Blackwell-only; older cards need a supplied modded nvngx_dlssnr.dll.

### Do games need native DLSS?

No. Native titles upgrade in place; games without DLSS use the DLSS5-Feeder 1.17.0 + ReShade 6.8.0 route on DX9/11/12, Vulkan and OpenGL.

### How do I undo everything?

Select the game and click Restore originals. Uninstalling the app alone does not touch game folders.

## Related

- [The Last of Us Part I — DLSS 5](https://getdlss5.com/games/tlou-part-1-dlss5)
- [Every game on every RTX route](https://getdlss5.com/routes)

## Download

Free Windows app: [Download DLSS 5 Swapper v2.2.9](https://getdlss5.com/download)

Markdown mirror: https://getdlss5.com/routes/game/tlou-part-1-dlss5.md
